fulldomain.blogg.se

Pcsx2 file could not be created
Pcsx2 file could not be created




pcsx2 file could not be created
  1. #PCSX2 FILE COULD NOT BE CREATED CODE#
  2. #PCSX2 FILE COULD NOT BE CREATED WINDOWS 7#

I went as far back as the SVN build "pcsx2-5346-windows-x86", trying multiple versions in the middle. None from what I tried worked on Windows 10.

#PCSX2 FILE COULD NOT BE CREATED WINDOWS 7#

  • The game shows in Windows 7 a green overlay for shader hunting, and a "d3d11_log.txt" file will be generated.
  • Boot a game using the DX11 Hardware Renderer.
  • Unzip its contents in the PCSX2 root folder.
  • Download any 3Dmigoto version from here:.
  • And builds from 2012-2013 still had that problem, it seems.

    pcsx2 file could not be created

    See the "!IsWindows8Point1OrGreater()" lines here: īut I don't think those conditions were there years ago.

    #PCSX2 FILE COULD NOT BE CREATED CODE#

    We have some suspicions about some parts of the GSdx code that act differently under W8.1 or higher. I don't know about OpenGL ones because I didn't try them. In comparison, DX9 wrappers (like the Helixmod DLL) work correctly in DX9 mode. 3Dmigoto developers have checked that it isn't a 3Dmigoto problem. The conclusion is that PCSX2 is doing something wrong (maybe changing the workspace path to something unknown) that makes PCSX2 ignore any "d3d11.dll" file. I have discussed it with bo3b in this 3Dmigoto github issue: 3Dmigoto doesn't generate any logs and it doesn't load in any way. Default plugins are enough.ĭirectX 11 wrappers, such as 3Dmigoto () don't work in Windows 10, while they worked in Windows 7 perfectly.

    pcsx2 file could not be created

    GSdx DX11 hardware renderer, with any settings inside it.






    Pcsx2 file could not be created